Friday, November 29, 2019

Wed rather have a bowl of Coco pops Essay Example For Students

Wed rather have a bowl of Coco pops Essay Wed rather have a bowl of Coco pops remember that song? This is just one example of a successful advertising campaign if the slogan is remembered then so is the product. A consumer in the world of the twenty first century is very much a victim of the media; the main vulnerability lies in the campaigns put forward by advertising. Advertising is very persuasive and develops strong compulsions. Its sole purpose is to influence the public into choosing the advertisers product over all the others on the market, although this has proved harder to do in todays society as we, the purchasers, have become more aware of the way that they try to manipulate us. To overcome this problem, the advertisers have had to make their campaigns more sophisticated in very subtle ways. Advertising is all around us, so much so that many people dont realise that it is there, although we are all affected by it. For example, think of a major football team, then think about their shirt. One of the things that people remember about it is the name of the company on the front Manchester United are sponsored by Vodaphone, Arsenal by We will write a custom essay on Wed rather have a bowl of Coco pops specifically for you for only $16.38 $13.9/page Order now Dreamcast, Chelsea by Autoglass and so forth. Also many sports personalities are paid to wear a product made by the company. One example: most children that are interested in golf would want a Nike baseball cap, as worn by Tiger Woods. This shows a very successful way to sell the name as parents are besieged by their children wanting to own the product. Using famous characters can, however lead to complications. Just recently there has been a case with the company that makes the Brylcreem gel, as they used David Beckham to sell their product, because many children wanted their hair like his. The problem arose when David Beckham had all of his hair shaved off, as he had no need for gel anymore, and the Brylcreem campaign folded. Advertising can be found almost anywhere. Just walking down the street, its in shop windows, bus shelters, hoardings and phone boxes. Also the radio is an extremely good way to advertise as most people listen to the radio at least three or four times a week. When products are advertised on the radio, as there are no visual aids for people to remember, advertisers tend to add a jingle at the end. A jingle is like a slogan but it is edited into a short catchy piece of music so that it will stay in the minds of the public. Although advertising is good for the companys profit there has to be some control over what is broadcasted or presented to the public. The Advertising Standards Authority is the authority that has the control. They see every advert before it goes out and if they dont think that the advertisement is suitable, they will not allow it to be shown. They also encourage members of the public to report any adverts they think are offensive, incorrect, or misleading. An image is a representation of the personality of the product. Every product on the market has an image. One outstanding example of this is the advert for the Levi twist jeans. This has a strong sexual image, as the advert shows a young, beautiful, sexy lady who has recently got out of her bed where she has left a young, good-looking man sleeping. The actor and actress used in the advert help to create the image of the product, and give the message that wearing these particular jeans can improve your social life. It is especially effective because it appeals to both sexes. .ub16c91438f3a0f13cb81af61acbe5534 , .ub16c91438f3a0f13cb81af61acbe5534 .postImageUrl , .ub16c91438f3a0f13cb81af61acbe5534 .centered-text-area { min-height: 80px; position: relative; } .ub16c91438f3a0f13cb81af61acbe5534 , .ub16c91438f3a0f13cb81af61acbe5534:hover , .ub16c91438f3a0f13cb81af61acbe5534:visited , .ub16c91438f3a0f13cb81af61acbe5534:active { border:0!important; } .ub16c91438f3a0f13cb81af61acbe5534 .clearfix:after { content: ""; display: table; clear: both; } .ub16c91438f3a0f13cb81af61acbe5534 { display: block; transition: background-color 250ms; webkit-transition: background-color 250ms; width: 100%; opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #95A5A6; } .ub16c91438f3a0f13cb81af61acbe5534:active , .ub16c91438f3a0f13cb81af61acbe5534:hover { opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #2C3E50; } .ub16c91438f3a0f13cb81af61acbe5534 .centered-text-area { width: 100%; position: relative ; } .ub16c91438f3a0f13cb81af61acbe5534 .ctaText { border-bottom: 0 solid #fff; color: #2980B9; font-size: 16px; font-weight: bold; margin: 0; padding: 0; text-decoration: underline; } .ub16c91438f3a0f13cb81af61acbe5534 .postTitle { color: #FFFFFF; font-size: 16px; font-weight: 600; margin: 0; padding: 0; width: 100%; } .ub16c91438f3a0f13cb81af61acbe5534 .ctaButton { background-color: #7F8C8D!important; color: #2980B9; border: none; border-radius: 3px; box-shadow: none; font-size: 14px; font-weight: bold; line-height: 26px; moz-border-radius: 3px; text-align: center; text-decoration: none; text-shadow: none; width: 80px; min-height: 80px; background: url(https://artscolumbia.org/wp-content/plugins/intelly-related-posts/assets/images/simple-arrow.png)no-repeat; position: absolute; right: 0; top: 0; } .ub16c91438f3a0f13cb81af61acbe5534:hover .ctaButton { background-color: #34495E!important; } .ub16c91438f3a0f13cb81af61acbe5534 .centered-text { display: table; height: 80px; padding-left : 18px; top: 0; } .ub16c91438f3a0f13cb81af61acbe5534 .ub16c91438f3a0f13cb81af61acbe5534-content { display: table-cell; margin: 0; padding: 0; padding-right: 108px; position: relative; vertical-align: middle; width: 100%; } .ub16c91438f3a0f13cb81af61acbe5534:after { content: ""; display: block; clear: both; } READ: Music industry report EssayThe advertisers hope that the public will buy their product because they think it will make them become like the actor in the advert. This is why many companies use aspirational figures in their advertisements. These are people we are supposed to aspire to be like, or become in some way. Also the story and the setting for the advert plays a big part in conveying an image, as certain places give certain images. A loud and busy night club would put forward a fun-loving, young and naughty image, whereas a quiet office with efficient looking professional people in, would give a sophisticated, independent and intelligent image. The image is connected to the target audience of the product in many different ways. The characters in the advertisement must be someone who the target audience can relate to, whether that is someone of the same age, or someone who the age group would admire or look up to. Also the setting of the advertisement connects to the target audience of the product. If the target audience was 10-15 year olds it could be staged in a school, as all children in the age range would attend a school so they could relate to this. On the other hand if the target audience was affluent thirty year olds the advert could be set in a night club or an exotic holiday location, as they would probably be able to relate to this. One recent advertising campaign that has proved to be very successful was the adverts for the Orange Tango. These particular adverts were aimed at young children to teenagers, aged around seven to fourteen. The advert was shown in the afternoon and early evening when most young people are watching television. The way the advert was intended to appeal to young people was shown by the way that in the television campaign the advertisers used action replays and sporty voice overs to explain what was going on. Tango used this effect as many children in their target audience would enjoy playing and watching sport. Also the way that the tango man ran around like a little child helped to appeal to the target audience, as it appeals to their sense of humour. A man covered in orange paint running around slapping people, is somewhat strange and not an everyday occurrence. Because it is so strange, and very different to normal adult behaviour, the children think it is funny.

Monday, November 25, 2019

Nastiness On The Net Essays - Pornography, Sexuality, Israeli Law

Nastiness On The Net Essays - Pornography, Sexuality, Israeli Law Nastiness on the Net Pornography is a serious problem that faces America?s people today. A problem that jeopardizes our nation?s moral and ethical values and is easily accessible for children and adults alike. Often times the young people accessing such websites in cyberspace aren?t even old enough to understand the complete meaning of human sexuality. More often, the adults accessing these websites, who do have a common understanding of sexuality, begin to obtain distorted views of normal sexual behavior. In order to save our children?s innocence and America?s moral values, pornography should be strictly regulated on the internet. Pornography is the erotic writing or art intended for sexual excitement. For frequent viewers pornography provides imagery, which they can frequently call to mind and elaborate on their fantasies. "Porn Producers" use pornography to appeal to viewers as a new exciting experience often luring viewers into a trap of sexual addiction. Once viewers become involved in pornographic materials, they get hooked and continue coming back for their "sexual turn-ons." Once a person becomes a sex addict, therapy is often required to overcome their urges to sneak-a-peek again. Any kind of pornography influences immoral acts with multiple persons or a person of the same sex, consequently devaluing the importance of monogamy. Studies show that less than 5% of all pornography depicts normal heterosexual relations between on man and one woman, and in some unfortunate cases, it leads to the spreading of diseases and unwanted pregnancies. Aside from influencing the spread of diseases, pornography influences rape and child molestation. Hardcore pornography habituates both males and females to the idea or rape, and increases the acceptance of sexual deviance as "normal behavior." In 57% of rape cases rapists have admitted to imitating pornography scenes their commission of sex crimes. Most importantly, pornography degrades women and their role in today?s society. Almost all pornographic material depicts images of women being beaten, tortured, raped, forced to perform acts of beastiality, and sexual slavery. The misunderstanding of "When a woman says no she really means yes," is communicated through pornography also. There are endless reasons that the government should regulate pornography on the internet, far too many to elaborate on. Our children and adults must be protected from addiction, homosexuality, non-monogamy, rape, child molestation, and degradation of women. America?s moral and ethical beliefs must be saved from the filth that pornography puts forth.

Thursday, November 21, 2019

Strategic Business Report Essay Example | Topics and Well Written Essays - 2250 words

Strategic Business Report - Essay Example The company over the initial years has relentlessly focused on obtaining scale of operations which it believes will be the foundation for its future profitable growth. It has been to such an extent that it has sacrificed profits for growth during initial phase and posted its first profit only in the year 2003, nearly after nine years of operations. The strategy followed is a customer focused approach which the company believes will help it attain the scale it needs for long term success. 1.2.1 Product: Amazon .com sells operates in North America as well as internationally through retail websites which include amazon.com, amazon.ca, amazon.de, amazon.fr, amazon.co.jp, amazon.co.uk, shopbop.com, endless.com, and the Joyo Amazon Web sites at joyo.cn and amazon.cn.. It sells its product in over 200 countries. The product range which its sources and sells are books; electronics and computers; toys, kids, and baby; sports and outdoors; movies, music, and games; home and garden; apparel, shoes, and jewelry; tools, auto, and industrial; digital downloads; grocery; and health. Amazon.com, Inc. operates retail Web sites, as well as provides programs that enable third parties to sell their products on its Web sites. It enables customers to use single click technology to complete purchase of all sellers and check out, making purchase easy and convenient. The company's Amazon Enterprise Solutions offer sellers e-commerce expertise, technology, and operational infrastructure to e nable e-commerce businesses operating under their own brand name and Web site address. It also offers Amazon Web Services, which provide access to technology infrastructure that developers can use to enable virtually various types of businesses. 1.2.2 Price: The unique offering of Amazon.com is its ability to offer products at a price lower than any other retailer, because of its unique model (no expensive retail space). 1.2.3 Promotion: MillionAmazon.com has steadily increased its spending on advertising and promotion and brand building. In 2005 it valued its goodwill as $159 million. Amazons unique brand image as a top web based retail company built right from day one, is what drives the company's growth. 1.2.4: Place/ Supply chain management: Strong delivery system is one of its strong points of Amazon.com. To manage logistics it believes in having strong analysis based systems. It uses mathematical modeling and algorithms extensively to forecast, match delivery centres,

Wednesday, November 20, 2019

Ethics assignment Essay Example | Topics and Well Written Essays - 1000 words

Ethics assignment - Essay Example have said that this serial has disregarded all forms of ethical values. According to virtue theories, virtuous character traits are developed in one's youth. Adults are responsible for instilling virtues in the young. (Ethics, excerpts from the Internet Encyclopedia of Philosophy). What are the serial teaching children It has portrayed a historical leader as a dubious, violent, rude and repulsive character! The character Mohandas thrives on slang! Even cursing has been uplifted by making use of a historical language like Sanskrit. (That is sheer blasphemy!) This view has been strongly supported by the PTA and PTC who specifically condemn the extreme violence. They further argue using Kant's categorical imperative1 which says "Treat people as an end and never as a means to an end" (qtd.in. Ethics, excerpts from the Internet Encyclopedia of Philosophy) saying that people's anger and the whole controversy is being used to make the serial popular. Is such a success morally right Duty theories consist of many duties, among which are duties towards others. German philosopher Samuel Pufendorf divided these duties2 into three; among which was-"avoid wronging others". The Indians are being wronged here by insulting their "Father of the Nation". The very fact that the character was named Mohandas Satyagraha in the original memo and made to act violently and regressively shows the deliberate attempt to make Gandhi a laughing stock! "Satyagraha" means the eternal follower of truth, whereas this character does no such thing! Why does the West repeatedly try to undermine the image of Gandhi, whether it is the MTV "Clone High" (Clone High, Wikipedia Encyclopedia) or "The Great Gandhi" Normative ethics says that we should do to others what we would want others to do to us.(Ethics, Internet Encyclopedia of Philosophy) Would the West accept one of their leaders made fun of in this way and to this extent Gandhi stood for peace and non-violence. While the whole world admired this quality this serial is denouncing and making a mockery of that principle! India respects him even today and looks up to him. This act will not go unnoticed. People will definitely protest this. Citing the theory of Act-Utilitarianism3 the consequences of this action should have been considered. (Ethics, Internet Encyclopedia of Philosophy). This great leader's memory has been damaged. Who will pay for it The recent list of duties given by British philosopher W.D.Ross, under Duty Theory includes Reparation or the duty to compensate others when we harm them. (Ethics, Internet Encyclopedia of Philosophy) Who is going to compensate this moral damage caused This is merely an act of Ethical Egoism4. Only the profit of the production has been considered, completely ignoring people's sentiments. Gandhi is called the "Mahatma" in India. "Mahatma" means, 'the great soul'. People also called him "Bapu" or 'Father'. He was like God to Indians. Is this the way to treat such a revered figure Gandhi's character has been degraded and slurred. The same Gandhi who had introduced the term "Harijans" or 'people of God' to describe the lower caste people and abolish the caste system in India. It is as if, a deliberate attempt of racism. 'The great Gandhi' is like a blemish on the spirit of India! Counterviews 'The New Adventures of the Great Gandhi' is a comedy which revolves around the character Mohandas, based on the real Mohandas

Monday, November 18, 2019

THE ATOMIC BOMB Essay Example | Topics and Well Written Essays - 1250 words

THE ATOMIC BOMB - Essay Example At the end of the study, reasons are provided as to why standing armies’ war cannot be similar to war waged by small armed groups. On the 6th day of August 1945, an American B-29 bomber dropped two atomic bombs in Nagasaki and Hiroshima, bringing the Second World War to an end. The dusk of the war, however introduced a new dawn of controversies regarding deliberate attack of civilians in wars, whether the use of the atomic bomb was necessary, and whether war is a practice only reserved for standing armies and nations as opposed to small armed groups. Concisely, America transformed the style of war on the planet in that prior to the Nagasaki/Hiroshima bombings; civilians had never been portrayed as participants or targets in war. Further debates emerged that the atomic bomb claimed fewer lives than what the actual War could have cost had it been allowed to extend beyond 1945. Owing to the new style of warfare introduced by the atomic bombs’ use, warfare on the planet has taken different paths in which case civilians are now part of wars, terrorism is portrayed as a justifiable practice by some, and war is now split between standing armies and small armed groups. In the light of these, the following discussion text will argue why deliberate attacks on civilians are illegitimate acts of war, that terrorism will never be a justified act, and that the practice of war should remain a preserve of nations and standing armies only; contrary to what the post-Hiroshima/ Nagasaki bombings implied. No definition of war would ever make sense if the terms â€Å"armed† or â€Å"weapons† did not feature anywhere in them. This is because war is a form of struggle against rivals as they strive to exercise victory over the other. As such, war has to be against an armed rival with another armed rival. In the event that one rival is unarmed, whatever struggle ensues thereafter takes an overly different definition from war. It may be

Saturday, November 16, 2019

Violence and Media Essay

Violence and Media Essay The effects of Media violence can cause physical aggression to the people, especially the youth. Media violence is described as the portrayal of physical action that hurts or kills. It might draw thoughts that lead one to believe that aggressive behavior might be attained in certain situations and might bring certain benefits. Violent entertainment is not only gained through television shows, but also in music lyrics and videos, commercials, video games, and movies. Most people are into violent movies, especially the adults. There are three reasons why people are attracted to violent entertainment. First, violent entertainment may hold an interest for some individuals. Second, people may experience post viewing enjoyment from viewing events, characters, and themes that appear in violent contexts. Lastly, violent media may contain themes that the audience may enjoy. Teenagers who become violent adults are those who are aggressive and involved in some forms of antisocial behavior. There were two different reasons on the effects of media violence on aggressive behavior. First, the harmful effects of media violence are probably learned by the individual through multiple exposures. Second, short-term effects are highly linked to the imitation of violent visual images. People witness, read, or hear of an event through the mass media. There are many effects of media violence that not all people know of. These effects can damage a human beings thinking, especially a childs. I. Violent messages in the media Violence in the media occurs in music videos, television shows, video games, and movies. Entertainment media contains a stabilized amount of violence. Good drama revolves around conflict, and violence is one of the most common consequences of conflict. A study made by Armstrong in 2001 analyzed 490 gangsta rap songs released between 1987 and 1993. The results show that 22 percent are comprised of violent lyrics. Eminems top-selling album in 2000, named Marshall Mathers LP was reported to have contained violent lyrics in eleven out of the fourteen songs in the album. Furthermore, research on music videos was more focused on the images rather than the lyrics. A study was conducted by Smith and Boyson in 2002 that analyzed 1,962 videos that were drawn randomly from three channels, namely BET, MTV, and VH-1. The results showed that only 15 percent of the videos featured physical aggression. However, rap (29 percent) and heavy metal (27 percent) were more likely than other genres (rock, 12 percent; rhythm and blues, 9 percent; adult contemporary, 7 percent) to contain violence. In conlusion, rap or hiphop is usually more violent than other music genres. Furthermore, there were a series of five experiments reported recently by Anderson, Carnagey, and Eubanks (2003) about the effects of music lyrics on mass media violence. In their studies, there were seven aggressive songs by seven artists, and eight nonviolent songs by seven artists, utilized to be certain that the results were not because of one or two specific songs, artists, or genres. The experimental studies propose that comprehensible violent lyrics can increase the violent thinking and affect the youth, but there were no published studies of the effects aggressive violent lyrics without video or the violent music videos. In the study of children growing up, Huesmann et al. (2003), there were differences in the types of violence affiliated with early childhood exposure to media violence. Indirect aggression in children increases, because of early exposure to violence. An example of this is telling lies to get others in trouble and taking other peoples things because of anger. George Gerbner found out that prime-time TV contains a large amount of violence. Childrens shows contain more violence than any other type of programming. The shows designed for kids have about 32 violent acts per hour. In relation, American Psychological Association (APA) reported that in the course of a lifetime, an average child will view more than 8000 murders and over 10000 acts of TV violence. Nearly 60 percent of all television programming contains an amount of violence. From the ages of 3 to 16, children spent more time in front of the television set than they spent in school. Heavy television and media use leads people to identify reality as consistent with the portrayals they see on television. Furthermore, annual reports of television status done by Gerbner and his colleagues were consistent over time. Approximately, 70 percent of primetime programs contained some violence. 94 percent of childrens shows contained violence. In other words, programs targeted to young viewers have the most violent content. Another study done by the National Television Violence Study (NVTS), documented that 69 percent of childrens programs contained more violence than that of non childrens programs, which only contained 57 percent of violence. Approximately 100 percent of slapstick programs like Road Runner and Bugs Bunny contained violence, and almost all of superhero programs which contained only 57 percent. Advertising has in its dynamics no motivation to seek the development of the individual or to convey qualities of social usefulness. It has no social goals and no social responsibility for its influence will affect (According to Potter). According to the report of the Federal Trade Commission, the average child sees 20,000 commercials a year, or about 3 hours of TV advertising a week. Many children regard advertising as just another form of programming and do not tell the difference between programs and ads. In an advertisement for Dominos Pizza, they invented a cartoon character named Noid. He finds ways to make pizza cold before people could eat it. Dominos Pizza boasts of their fast delivery and special packing method that guaranteed the delivery of  hot pizza. Their ad slogan was: One could avoid the Noid by ordering from Dominos. One thing they didnt know is that there was a man named Mr. Noid, he was a troubled person and he didnt find yet find out what TV was all about. When Mr. Noid saw the pizza commercial that told the whole world to avoid the Noid, he was furios. The next thing people knew is that a man whose last name is Noid, held hostage the customers and employees at one of the Dominos Pizza stores. He demanded to discontinue the avoid the Noid commercial. Moreover, fictional violence is escalated day after day, program after program. Television is full of violence and it has not changed since the early 1970s. TV violence is a cause of aggressiveness, not the cause of aggressiveness. Movies on the other hand are quite violent compared to other types of media content. According to the NTVS, approximately 90 percent of movies contain more violence whereas drama series only contain 70 percent, 35 percent of comedy series, and 35 percent of reality series. A study made by Yokota and Thompson in 2000 examined G-rated (General-rated) films showed between 1937 and 1999. The results showed that 74 movies at least contained one act of violence. Youths watching aggressive scenes display more violent behavior, violent thoughts, or violent emotions than others (Anderson, Berkowitz, Donnerstein, Huesmann, Johnson, Linz, Malamuth Wartella). Bjorkqvist (1985) let a 5 year old and a 6 year old Finnish child to watch either a violent or nonviolent films. Conversely with the children who had watched the nonviolent  films, those who had viewed the violent film were assessed much higher on physical assault (hitting other children, wrestling, etc), as well as other types of violence. The exposure to media violence can cause to increase physical assaults who watched violent movies. To summarize, movies frequently feature aggression, and there is some evidence that they are becoming more violent over time. Movies feature more violence than television programs do. Even comedy and horror films contain violence. Many theatrically released movies target male adolescents, and, therefore are highly likely to contain action, adventure, and violence. Over the years, graphics have evolved. It has become so advanced that it is almost hard to tell whether a person on the screen is an animated image or a real human character. The game characters move in ways that are close to human movement. Many of the games seem to be more than exercises in virtual killing. The media have trained children to associate violence and killing with delight. Video games that require a player to shoot a gun and react reflexively with the shooting response are teaching the entire generation of children to associate shooting with pleasure. Violent video games are transforming young people into homemade sociopaths who kill reflexively. Some teenagers are being influenced by video games, because they cant separate the fiction they see on TV from the reality. Furthermore, playing aggressive video games can have short-term negative effects on the game-players emotional state. The outcome the studies showed that playing violent games increased the adolescents violent behavior. Pinching, kicking, hitting is considered as physical violence between boys who had just played either a nonviolent or violent video game. The rate of violence per minute is much higher in video games than in most violent TV programs or movies. For instance, Funk and Buchman (1996) found no difference in gender in overall preference for violent video games because girls and boys preferred violence. Girls chose the fantasy violence, whereas the boys chose the human violence. There was also a report of Cantor (1998) that males were more affiliated to justice restoring violent programming like Batman than females, but both was equally attracted to comedic violence. In conclusion, violence is more persuasive in video games (68 percent) than on television (60 percent), it is commonly found in movies (90 percent), and rarely seen in music videos (15 percent). However, certain genres in each medium are more aggressive in nature. These are childrens cartoons, animated movies, rap or hiphop music, and Teen and Mature-rated video games. Many of these genres are targeted to the youth. II. Factors that contribute to the effects of media violence Gerbner has noted that portrayals of violence on TV are not violence, but just mere violent messages. When violence is portrayed by an attractive character, it is more likely to be learned and imitated, when violence appears to be condoned, when it is realistic, when it is rewarded, and when it results in giving small consequences to the victim. Both males and females are influences by media violence, although the effects may be stronger for males (Paik Comstock, 1994). Children who had seen more TV violence can be adults who commit more serious crimes, but not all children child who watched large amounts of violence on TV end up getting involved in a crime. Rowell Huesmann pointed out: Aggressive habits seem to be learned in early life, and once established, are resistant to change and predictive of serious adult antisocial behavior. If a childs observation of media violence promotes the learning of aggressive habits, it can have harmful lifelong consequences. Consistent with this theory, early television habits are in fact correlated with adult criminality. (Sparks, Effects of media violence 89) Furthermore, the amount of TV violence children viewed enabled researchers to account for less than 10 percent of the crimes committed by children as they matured over the 22-year period. Children must really see violent content in order to influence their behavior. Angry people and media violence is a volatile mix. If angry people always watch violence on TV, then they are more likely to act aggressively. Children and teenagers with aggressive personality may search for violent content because it helps them to justify their behaviors. People live in a world in which there is more violence than there might be without mass media. People are less trusting of their neighbors and more accepting of violence in their core. Children from middle-to-upper socioeconomic status (SES) watch less TV violence than those children from households of a lower SES. The more television violence a person watches, the more that person can become aggressive. Parents who are violent in the home are encouraging and aggressive behaviors for their children. The risk of a child behaving aggressively can be heightened especially if there is violence in the home (Bauer et al, 2006). Moreover, a national study of more than 1000 children aged 6 to 12 found that violent television viewing and violent electronic game playing are associated to family conflict (Vanderwater, Lee, Shim, 2005). In addition, children who had troubled relationships with their parents and children who were classified as aggressive were more likely to turn to television for fantasy. TV violence can induce an aggressive effect only for the most susceptible individuals like boys from disadvantaged homes. Perhaps there was something else about the families of the children that predisposed them to watch either violent or non-violent programs at an early age. This may lead the children to either a life of crime or a life of civic responsibility. Moreover, childrens early TV viewing very likely did contribute to the criminal activity later in life. III. Media violence and aggression Early experiments were criticized for applying fabricated measures of aggression, for setting up situations in which adult models seem to condone aggression. Since then, field experiments have been conducted in more naturalistic settings and have found that watching television can increase the childrens real-life aggression against peers in  social situations like playgrounds (Friedrich Stein, 1973). TV shows like cartoons and non-animated programs can stimulate youth aggression at once after viewing, and that this effect can happen after exposure to even a single episode of a violent television show (Boyatzis, Matillo, Nesbitt, 1973). Moreover, a concern about copycat violence focuses on the effects of televised wrestling events. Lionel Tate, a 13-year old boy, was convicted in 2001 for killing a 6-year old girl by lifting her in the air and dropping her onto the table. If a child watched a person on TV who seemed very appealing and who received rewards for acting aggressively, then the child will more likely follow the characters behavior. On the other hand, if a child saw a character who received punishment for acting aggressively, then the child might abstain from showing any aggressive actions in real life. There is a tendency for children who watched higher levels of TV violence to also have a higher score on the ratings of aggressive behavior. There are certain things about TV violence and children that need to be understood. First, viewing TV violence could cause children to act more aggressively, particularly if the violent characters were appealing and receive awards for their actions. Second, the effects appeared most strongly for boys, not for girls. Boys turn out to be more sensitive to the effects of media violence. Lastly, the presence of appealing characters who receive awards for acting aggressively seems to advocate more aggressive behavior in children. Video games have produced a controversy in the public arena after the Killings at Columbine High School in Colorado. This was done by two teenagers that attacked their classmates and teachers. They soon found out that the two teenagers were fond of playing Doom. In relation, a study was made back in 1988. It reported that children who played Jungle Hunt, a game involving a character who would jump from one vine to another in such a way that he would not fall, tended to play with a jungle swing toy. On the other hand, those who played Karateka, a game involving a protagonist who was controlled by the player and had a mission to hit, kick, and kill enough villains to save a damsel in distress, tended to play in an aggressive way with the karate bobo doll. Rod Serlings movie, The Doomsday Flight (1966), was about a jet plane which took off and established its flight path, a report then came in that the plane was carrying an altitude bomb. A terrorist had set the bomb to explode if the plane descended below 5,000 feet. In the end, the plane managed to land in Denver, which was barely 5,000 feet above sea level. The plan averted disaster and everyone lived happily ever after. Well not everyone, because even before the movie ended a bomb threat was phoned to one of the major airlines. Four more threats were phoned in during the next day, and eight more were reported by the weekend. In some cases the callers threatened to use exactly the same kind of altitude bomb motive depicted in the movie. Fortunately, none of these threats turned out to be real. The callers had been the victims of the copycat phenomenon, where people imitate the exact behaviors that they see depicted in the  media. When these behaviors are violent or illegal, this b ecomes a significant social problem. Another example of the copycat phenomenon is when The Burning Bed, a movie in 1984, starred Farrah Fawcett Majors as a battered wife who felt so desperately trapped by an abusive husband that she soaked her husbands bed with gasoline while he slept. Then, she set the bed and her husband ablaze. The film triggered some copycat consequences. Days after the movie was aired, several women around America who were victims of abuse decided to copy the behavior of the main character. They murdered their husbands by dousing the beds of their husbands with gasoline and setting it on fire. Furthermore, children who were exposed early to television violence predicted subsequent adult aggression (Huesmann, 1986). It has been associated with an increased risk of adult aggression, even after for controlling family income, childhood neglect, psychiatric disorders,  neighborhood violence, and parental education. An illustration by Ostrov, Gentile, and Crick (2006) asked 60 parents about their preschoolers exposure to television programs, movies, and videogames over a two-year period. For boys, exposure to violent media predicted an increase in observed physical, verbal, and relational aggression four months later. For girls, violent media exposure was associated with a subsequent increase in verbal aggression only. Conclusion The harmful effects of media violence bring psychological impact to the minds of the youth especially in todays generation. They do not know that these things can greatly affect their attitude and behavior as a person which might be a result of violence. They try to imitate what they see and what they hear from televisions, music lyrics or videos, movies, and video games, because of their curiosity. Most scientists agreed that parents can be a strong force in reducing such media violence. They should let their children share their thoughts and fears about killings or death. Parents should also know the main risk factors of media violence to the youth and familiarize the programs and video games their children watched and played. They should avoid exposing their children to too much video games and television so that it would it would reduce violent behavior of their children. No matter how strong the tendency to think otherwise, it is important to know that content does not equal to the effect. Media violence is certainly not the sole cause or even the most important contributor to youth aggression. Parents can actually reduce the risks associated with media violence by reducing exposure to television and videogames.

Wednesday, November 13, 2019

Inevitable Grief in Not Yet, Jayette :: Not Yet Jayette Essays

Inevitable Grief in Not Yet, Jayette In the short story "Not Yet, Jayette" by William Boyd, Charlie, the narrator and main character, describes a day in his life, and tries to understand, what is going on with him, and where and when his life took a turn towards misery. He states: "It seems to me that everybody in their life is at least two people. Once when you're a child, and once when you're an adult. It's the saddest thing." We will now try to see how this statement relates to his life, and whether or not this phenomenon can be said to be symptomatic for our culture. Charlie, the main character of the short story, spends his life in Los Angeles, mostly looking for famous people. He used to be a star himself, when he was a child, but this came to an end as soon as he reached puberty. Now he is trying to recover the glamour of his childhood, but it is infinitely lost to him. This leads him to the reflection mentioned above. I would argue, however, that he himself is not really changed. As a character, he appears never to have fully grown up. What has changed, is the attitude of the world towards him. His society, Hollywood, in the middle of the California of the American Dream, estimates youth above all, and maintains a "childish" attitude towards things. He himself, however, is excluded from the people he dreams of being with. He lives in a world of disillusionment, the wrong side of Hollywood, together with all those who have never succeeded. But he has somehow conserved a certain hopeful candour, which makes us pity him, as we know he should have no hope. This has however prevented him from sinking into the total despair of e.g. Vanessa, the woman he calls "aunt" . He keeps on dreaming about being famous, rich and young, and he views his own existence as a kid as something close to Paradise. As I have already mentioned, he does not cope with existence like an adult. He is not able to keep his work, his family has been broken to pieces, and yet, all he does is looking for the rich and famous, and dreaming about the return of his career. He is secretly proud that Jayette, the woman in the coffee-shop, has noticed him.